GAME DEVELOPMENT / INTERACTIVE EXPERIENCES
Hi, I'm Ari.
I make worlds
worth playing.
Game developer, creative problem-solver and lifelong explorer of what makes a game feel good.
Explore my work ↓
SELECTED WORK / EXAMPLES01 / SELECTED PROJECTS
Things I've been building.
Three focused project showcases with project roles, contributions and approved external links where available.
01 / Exploration conceptThe Last Orbit
Environment design · Interface exploration
An atmospheric exploration study built around scale, discovery and being alone somewhere enormous.
My contribution +
I developed the visual mood, mapped the exploration loop and prototyped an interface that makes navigation feel deliberate.
FICTIONAL CONCEPT / VISUAL DEVELOPMENT
02 / Arcade prototypeHyper Hop!
Movement systems · Level pacing
A fast platformer concept built around movement, playful risk and the satisfaction of a perfectly timed jump.
My contribution +
I explored a move-and-jump loop, level rhythm and ways to make controls readable at first glance.
FICTIONAL CONCEPT / PROTOTYPE
03 / Narrative conceptWhere the River Sleeps
Worldbuilding · Player choices
A narrative study about returning home, following memories and exploring a lived-in world.
My contribution +
I developed the world premise, environmental storytelling and a structure for dialogue choices.
FICTIONAL CONCEPT / STORY DESIGN02 / ABOUT
Small details.
Big experiences.
Great games come from people who care about how things feel. This example layout gives a developer's real work, skills and process the attention they deserve.
GAME DESIGNPROTOTYPINGUI / UXLEVEL DESIGNTEAMWORK